Based on the DX12 Ultimate Edition AMD Announces RDNA2 Ray Tracing Demo: Hardware Acceleration

Microsoft today officially announced the DX12 Ultimate API, the highest version in the dX12 release in five years, introducing the latest version of DirectX Raytracing 1.1, variable rate shading, mesh shader, sampler feedback and other advanced features to further improve game performance, visual expression, Reduce load and reduce developer workload, and more.

It is reported that NVIDIA Turing and AMD RDNA2 architecture products will support the DX12 ultimate version of the API, the daily push of Windows v2004 will be directly integrated, PS5 and XSX hosts as well.

Now AMD has also unveiled the DXR1.1-based, hardware-accelerated ray-tracing demo of the RDNA2X, a space-filled sci-fi scene in which steel, metal, mirrors, machines, spacecraft, buildings and more blend into a combination of steel, metal, mirrors, machines, spacecraft, buildings, and more, resulting in extremely complex light operations.

Based on the DX12 Ultimate Edition AMD Announces RDNA2 Ray Tracing Demo: Hardware Acceleration

Clearly, AMD’s RDNA2 has undergone the DX12 light-chasing scheme and will soon be tested by a wide range of gamers on the RX 6000 series graphics cards and PS5/XSX consoles.

Previously released information shows that RDNA2 is based on TSMC’s second generation 7nm enhanced version (N7P DUV) to meet with you during the year. Currently, GeForce RTX graphics cards are available to support the ultimate version of the DX12.

Here’s a screenshot of the video:

Based on the DX12 Ultimate Edition AMD Announces RDNA2 Ray Tracing Demo: Hardware Acceleration

Based on the DX12 Ultimate Edition AMD Announces RDNA2 Ray Tracing Demo: Hardware Acceleration

Based on the DX12 Ultimate Edition AMD Announces RDNA2 Ray Tracing Demo: Hardware Acceleration