The PC version of Red Dead Redemption 2 didn’t go far enough, with a breakdown in the eyes, but The R Star was fixed a few days ago. The restored game has no stability issues, so it’s time to take a look at the performance of the “Red Dead Redemption 2” PC version.
Foreign media DSO Gaming today analyzed the performance of the PC version of Red Dead Redemption 2, the following is the full text of the article:
This performance analysis we used Intel i9 9900K CPU, 16G DDR4 memory (3600Mhz), and the graphics card was used for AMD Radeon RX580 / RX Vega 64 and NVIDIA RTX 2080Ti / GTX980Ti, respectively. The system is Windows 10 64-bit, and the graphics driver is updated to GeForce 441, 12 and Radeon SoftwareLin 2019 Edition 19.11.1.
R star in this work prepared 40 screen configuration options, including material quality, terrain, light and shadow, etc. , unfortunately did not provide FOV field of view angle slider.
2 has built-in running tools that reflect actual game performance. In the first CPU test, we modulated the resolution 1024×768 to avoid a GPU bottleneck. Even if the resolution is kept to a minimum, it still encounters GPU limitations. This work supports both the DX12 and Vulkan APIs, but there is no fundamental difference in the performance of the actual GPU, and the Vulkan API now has a caton problem, so we use DX12 in uniform.
In order to observe the multithreaded utilization of CPU, we simulated dual-core, quad-core, six-core CPUs. As a result, this work does not require an advanced CPU, and even if the hyperthreading is turned off, our dual-core system is sufficient to provide a higher number of frames than the host version. And this work can take full advantage of more than four CPU cores. It’s just that our i9 9900K has never been stressed by the computing load.
Thanks to the increased utilization of the DX12, even older CPUs provide a smoother experience, our i7 4930K delivers an ultra-smooth experience, with a small frame gap at 1080p resolution and a performance at 1440p and 4K that is basically the same as the i9 9900K.
“Red Dead Redemption” does not eat CPU, but the appetite for THE GPU is very large, in fact, “Red Dead Redemption 2” so that we have seen the most demanding GPU game. With the ultimate configuration of the effects fully open at 1080p resolution, only the RTX2080Ti can last 60fps.
The overall experience of the RTX2080Ti is also smooth if the resolution is increased to 1440p, but occasionally drops below 60fps, with a minimum of 56fps. If replaced with 4K ultra-clear resolution, then even the current NVIDIA strongest GPU, can only reach the minimum 39fps, an average of 44fps level.
Of course, not all players want to pursue special effects full open, “Red Dead Redemption 2” allows players to reduce some of the picture configuration, thereby maintaining the stability of the number of frames. For example, in the 1080p resolution “high” effect configuration, the Vega 64 can also basically maintain a smooth 60fps experience. In fact, “Red Dead Redemption 2” “in” special effects configuration has been equivalent to other games of the “high” effects, and the host version of the special effects level is actually equivalent to the PC version of the “in” or “low” effects.
NVIDIA officials say their RTX2080Ti can achieve a 4K ultra-clean experience between “medium/high” effects levels. However, in fact, the 4K “high” effect picture, THE RTX2080Ti can provide a minimum of 43fps, an average of 49fps performance, while 4K “medium” effects are the minimum 50fps, an average of 57fps, can not achieve the 60fps of the smooth standard. If you want to experience the ultra-clear ultra-smooth 4K 60fps, you can only reduce the level of special effects to “low”.
In terms of picture effect, the picture effect of Red Dead Redemption 2 is the hardware demand for it. Drawing distances, character modeling is beautiful, and environments and weather effects are realistic. Light sources can be reflected on snowflakes, and the process of melting snow is natural. So it can be said without a doubt that Red Dead Redemption 2 is the most beautiful open world game at the moment.
All in all, “Red Dead Redemption 2” because of the use of DX12’s underlying API, the CPU requirements are very low, but the REQUIREMENTs of the GPU is very high. But by shutting down some screen effects reasonably, you can run smoothly on PCs with a variety of level hardware configurations. The default “medium” effect slot is already very good, equivalent to other 3A masterpieces of the “high” effects.
However, “Red Dead Redemption” is not perfect, such as 4K “low” effect sq.