With the birth of Turing architecture, NVIDIA has built a new deep learning anti-aliased DLSS based on AI artificial intelligence, but the initial technology has the disadvantages of too high training cost, easy blurring of the picture and so on, and not many games are supported.
Recently, DLSS upgraded to a new version of 2.0, can be unified training across the game, higher image quality and support for different modes, graphics card and resolution scalability is better, but in solving the previous generation of images easy to blur at the same time, sometimes it is too sharp, some over-corrected.
In fact, NVIDIA is also prepared for this problem, DLSS 2.0 new support sharpness adjustment, game developers and players can choose the sharpness of DLSS anti-aliasing according to the actual situation, to avoid too vague or too sharp.
However, since DLSS 2.0 has just been released, developers are still learning to adapt, sharpness adjustment function is not open to the public.
NVIDIA says it is currently calibrating the user’s controlled sharpness adjustment settings to combine with the internal sharpness generated by the DLSS deep neural network, allowing users to have more autonomous control while ensuring that high-quality game graphics are always output, so this feature is currently only an internal debugging function and is turned off by default.
From the exposure development interface, the DLSS sharpness adjustment range should be 0-1, accurate to the decimal point after the two, the figure is 0.94.
Edward Liu, senior scientist at NVIDIA Applied Deep Learning Research, also confirmed that sharpness adjustment would have been open to players had it not been for the fact that Control did not provide the appropriate menu options, and that he had conveyed this need to the development team to update the program as soon as possible.
So far, The Mechanic Smoingo 5: Mercenary, Control, Flying to the Moon, German Headquarters: New Blood has been the first to embrace NVIDIA DLSS 2.0, and Unreal 4, one of the world’s most popular game engines, has supported DLSS 2.0.
DLSS off vs. 1.0, 2.0 effect comparison: 1.0 can be clearly seen very fuzzy, 2.0 is sharp