Microsoft’s frequent paths to play the role of pioneers in the gaming space are reflected in many ways, including Microsoft’s cutting-edge technology (DX12 Ultimate/DX-X-Siphoto), Hardware (Xbox One X/Xbox Series X) and Business Model (Xbox Game Pass, Xbox PlayAnyWhere, Project XCloud).
But even though Microsoft has a PC-side Windows Hybrid Reality platform, the upcoming xbox Series X still doesn’t support any virtual reality features. In fact, Microsoft’s Xbox boss, Phil Spencer, has said that Xbox players don’t have vr games.
For Microsoft, the VR market has indeed grown too slowly in recent years. But V recently launched a 3A-class VR game, Half Life: Alyx, which inspired many people to buy VR helmets. More than 1 million Steam users now own VR helmets, according to a recent Steam hardware survey.
Does this mean that Microsoft has some short-sightedness on VR? In response,media interviewed Jesse Schell, CEO of Schell Games, a multi-part VR gaming studio.
“Companies like Microsoft don’t have a reason to embrace VR quickly, ” says Mr Schell. They can wait and observe to see what is effective and then they take action. If you have a group of fans who like your platform, you can see what other people are doing, and then you can get involved with an effective system. There’s not too much risk to do this. So I don’t think Microsoft is short-sighted. It’s just that they choose to be followers of the VR industry, not as leaders, and when you have a big market advantage, you have the capital to do so, and you can be very successful. Apple’s strategy, for example. Apples tend not to invent things, they like to create better versions of what others invent. “