The father of 3D games receives lifetime achievement award but says VR status is unsatisfactory

Oculus’s current VR technology director, John Carmack, received a Lifetime Achievement Award at the VR Conference held yesterday (November) for not only his outstanding contribution to Oculus, but also his achievements in the industry spanning decades. John Carmack is known as the “father of 3D games” and also has the title of “father of FPS”, as one of the co-founders of id software, is the German headquarters 3D, “The Destroyer” and other open-up works of the code behind the author.

The father of 3D games receives lifetime achievement award but says VR status is unsatisfactory

He has also brought many other technological innovations to the gaming industry, such as client detection in network code, multiple textures, easy-to-modify and scalable game code, command line instructions inside the game, and so on.

However, it is such a young legend, in the awards scene but said that the current situation of VR technology development is not satisfied, think that the award “may be too early.”

The father of 3D games receives lifetime achievement award but says VR status is unsatisfactory

“I often lose my temper in the office because I’m really not happy with the speed of the development. I see the magic of this technology in VR, but my brain is always a wake-up call to me that there’s still a lot of work to be done. So it will be a while before I remember that I achieved this. “

Carmack admits to being exposed to early virtual reality concepts in the 1990s, but says he believes modern VR started with Palmer Luckey’s Oculus Rift prototype, which he helped demonstrate at the E3 conference. But despite the technological advances, Carmack still has to face the reality that VR itself is small.

“All of these technologies really don’t make much sense until they bring value to users. Most importantly, I hope that what I do myself will help later people create on this new ‘canvas’, and that what they do will pave the way for the future of VR. “

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