Sony has adopted a bold form factor for the upcoming PlayStation 5 console, but according to Tim Sweeney, ceo of Epic Games, this next-generation console has brought about an equally revolutionary storage solution. Recently, however, it was reported that AMD has a frequency acceleration design called SmartShift for both the PS5’s CPU and GPU. This means that the frequency of the PS5 chip is variable, with the CPU up to 3.5GHz and the GPU soaring to 2.23GHz.
For game consoles, this setting is quite unique. After all, as a competitor to Sony’s PS5, Microsoft sets a fixed clock frequency only for the Xbox Series X.
But for game developers, the PS5’s clock acceleration technology offers even greater opportunities. Ryan Shan, chief executive of Ukinos and Friends, the UK’s indie game studio, said in an interview with WCCFTech:
I think it’s a bit like developing games on PCs with different hardware configurations, and you can make adjustments based on your needs. Sony’s intention in doing so is clearly to give developers an option to boldly move forward.
After all, at some point, you may just need to be a little bit stronger. If you want to render certain objects, such as particles, and run blindly through the processor in certain scenes, you must be careful in the past.
But with the frequency of dynamic elevation, developers can put these concerns down. And at the PS5 technology conference a few weeks ago, Mark Cerny promoted the technological future of this technology that can be used to make beautiful things.
While Sony has yet to announce the exact price and launch date of the PS5 console, retailers in several regions have released exclusive pre-orders.
Later this week, Ryan Shah will introduce the studio’s new Nth 0: Infinity Reborn, which is scheduled to debut in February 2021 on the PS5, Xbox Series X, and PC platforms.