Microsoft: Not forcing cross-generational sub-generational exclusivity is the development group’s own choice.

The next generation console debut period player’s biggest purchase concern, is not exclusive game is not enough cost-effective, so the host manufacturers will often create a few exclusive support scenes. Sony unveiled the PS5 at the same time as it unveiled several of its biggest names, but Microsoft has made it clear that all games within a year of the XSX’s launch will be cross-generational, meaning they will be landing on both Xbox One and XSX.

It’s a very risky and brave move, because Xbox One players will be happy to see their machines last a while, but XSX tasters are likely to be deprived of their superiority.

But even if not the sense of superiority, from the game development level, some players worry that this approach will affect the developer’s target positioning, affect ingestion console game performance. Because developers have to take care of the lower configuration of contemporary consoles, lower quality image footage is used in game development.

But Xbox boss Phil Spencer says developers have the freedom to choose between developing cross-generational and sub-generational works.

“What you see on July 24th is the vision we’ve achieved after giving the studio the creative freedom to fully.” As we all know, over the past few years, we’ve added a number of studios to the Xbox Game Studio cluster, providing them with financial stability and giving them the creative freedom to pursue their own production goals. Our game creators want their work to be seen by the widest group of players.

So our creators will say that the vision of each game is based on the player, not the device. If any creator finds us and says, ‘No, I’m going to focus on the next generation. ‘Then we also fully respect and support their ideas. Similarly, if developers want to get the attention of as many players as possible on all hosts, we fully support it.

So it’s a question of creator choice, they want to target the broadest group of players, and we don’t force them to do what they shouldn’t do. We don’t have a death order for our platform, so what we see is the creators’ choices. “

Spencer means that this is not what Microsoft is asking for, but that all of Microsoft’s studios have chosen their own cross-generational strategy. From the developer’s point of view, the gradual transition to 4K ultra-clear picture quality is obviously more reasonable, suddenly to the next generation of host specifications will certainly have an unadaptable situation.

Microsoft’s Xbox Game Show will be broadcast live on July 24.

Microsoft: Not forcing cross-generational sub-generational exclusivity is the development group's own choice.

In an interview with the Washington Daily News, Phil, the president of Xbox, spoke of the growing debate among players about next-generation consoles, and while neither PS5 nor Xbox Series X has yet been released, fans on both sides seem to want to beat each other in the console battle;

Microsoft: Not forcing cross-generational sub-generational exclusivity is the development group's own choice.

“For the sake of the industry as a whole, the idea that some companies have to succeed and fail otherly doesn’t help the gaming industry to reach its full potential,” says Phil Spencer. With the development of the game industry, we should help game makers to take the greatest risk. When a great game comes along, we should applaud it, whether it’s a PC, PlayStation or Switch platform. “

Microsoft: Not forcing cross-generational sub-generational exclusivity is the development group's own choice.

“We should focus on the industry we love and watch it continue to grow.” Phil Spencer adds that there are more important issues in the industry that need attention than “host wars”, such as accessibility, inclusion and addressing harmful content in the community, and that “if we’re going to consume energy, spend more on these areas than ‘my plastic is better than you’, and it’s not a productive conversation.” “