Roblox has attracted half of All American children and adolescents to socialize in the virtual world.

While the big people are having fun with the “Fortnite” issue of Epic Games, American kids are gathering in attractive virtual spaces. In an interview with TheVerge, Roblox said that more than half of The Under-16s are immersed in Roblox’s virtual world. This week, Roblox also introduced a private space for people to host virtual birthdays or social gatherings online.

Roblox has attracted half of All American children and adolescents to socialize in the virtual world.

In fortnite, the party model is a public island for entertainment such as officially sponsored virtual concerts and movie screenings by Epic Games.

But the place of the party in Roblox is up to the player to decide. Party Place is currently conducting beta testing based on free experiences, which developers have previously hosted in April’s “One World: One At Home” virtual concert.

At the time, developers also launched Play One to provide the right venue for players who wantto socialize. The program will reduce the price of creating and joining a private virtual server through Roblox to 10 Robux (approximately 12 cents) per session.

Here’s Roblox’s description of play play play: “You can easily find ways to socialize with others, such as shopping, camping or splashing, while staying safe and healthy at home.”

It is reported that the launch of the September 2006 Roblox, has been children and friends to achieve virtual contact with one of the many gaming platforms. In March, the company saw a 40% user growth.

“Two-thirds of U.S. children ages 9-12 use Roblox, and almost all under-16s have been exposed to Roblox,” Roblox told Bloomberg in April.

In just three months, this number has clearly increased from one-third of that age group to “more than half”. The company says it has about 120 million monthly active users.