Preventing Huawei from participating in 5G network construction or has a significant impact on cloud game streaming services.

Despite promises made by many companies over the past year, 5G networks in major markets are still slow to reach consumers. To make matters worse, as many regions block Huawei from participating in the construction of a 5G network, the 5G network is either in trouble again. While the overall impact on mobile and the Internet is small, streaming services, represented by Google Stadia, Microsoft xCloud and NvidA GeForce Now, are clearly going to hit hard.

Preventing Huawei from participating in 5G network construction or has a significant impact on cloud game streaming services.

Many people are forced to study and work remotely at home as a result of the coVID-19 pandemic caused by the new coronavirus, putting enormous pressure on the global Internet system. Yet the promise of faster, broader and more reliable 5G technology has been slow to get into the public eye.

As things stand, we still need to rely on our existing 4G or even 3G infrastructure in the coming months and years.

While game streaming services can barely work on current 4G/Wi-Fi services, the industry will only take off with the popularity of 5G networks.

Analysts at App Annie and Sensor Tower, an industry intelligence analyst, point out that markets that are actively blocking Huawei hardware from participating in 5G network construction will be further slowed by the launch of 5G services.

In the U.S. and U.S., for example, the local government recently banned network operators from purchasing Huawei 5G devices and even ordered the elimination of all Huawei hardware from existing networks for seven years.

As a result, the deployment of the UK’s 5G network will be delayed by up to three years, and the US is increasing pressure on other EU member states.