- Foreign media outlet Stevivior interviewed Phil Spencer, the head of Xbox Gaming Studios, directly during Microsoft’s London X019 conference, who revealed some information about Xbox Play Anywhere that had not been discussed elsewhere. Xbox Play Anywhere, a service launched by Microsoft, is, in short, that players can get two versions of Xbox One and PC for a copy of the game (and can be archived across platforms).
At present, most of Microsoft’s big efforts support the service, so the upcoming next generation of “Halo: Infinity”? Will Microsoft’s XPA capabilities be extended to the next generation, with real Xbox One, Xbox One and PC platforms being interoperable?
“That’s our goal,” said Phil Spencer. Our first-party game strives to do that, your purchase records will automatically cross generations, and your achievements will be communicated across platforms as your archive. ”
He then added that the transition between Xbox Scarlett and Xbox One would be smoother and more profitable for consumers than the transition period between Xbox 360 and Xbox One.
“I’ve always thought it was a mistake not to seamlessly transfer digital products that players buy on the 360 to the Xbox One. ”
He also wants third-party developers and publishers to embrace Microsoft’s view of intergenerational games.
“I think it’s a good thing that third-party game makers allow it, but the decision is up to themselves and the environment they live in. Just like some third-party vendors log on to XGP, some don’t.
For everyone, being able to play in different places and keeping the same pace at all times can make the game even more exciting. That’s a good thing for the players. “