Age of Empires IV Development Team: We Learned a lot from Rise of The Nations

Age of Empires is coming back as a classic big-time real-time strategy game series, but it’s not really the only history of Microsoft. It’s believed many more players remember Microsoft’s Rise of the Nation, which was launched in 2003, while the development team at Age of Empires IV singled out the veteran signed up for a lot of help in making the new work.

Age of Empires IV Development Team: We Learned a lot from Rise of The Nations

Shannon Loftis, manager of Xbox Gaming Studios, told PC GamesN that “Rise of The Nations” is a bit like the spirit of the Age of Empires series. I’m very interested in the elements of Rise of The Nations’ focus on historical heroes. In the year we wanted to redeem some of the Empire fans with Rise of The Nations, but the shrinking of the architectural plan and the protrusion of the battle elements made us lose some of our players. “

“The important lesson we’ve learned from Rise of Age of Empires and other categories is that there are things that Empire Age players want to keep in the game, they want to see adjustable rhythms, they want a complete planning and construction phase. Of course there are advantages to doing well in Rise of The Nations, and we keep that in mind. “

Developed by Microsoft Game Studios and Big Big Big Games, Rise of The Nations was officially released in 2003 and won the PC of the Year award for GameSpot, PCgamer and other sites.

Age of Empires IV Development Team: We Learned a lot from Rise of The Nations

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