In a statement today criticizing Apple’s refusal to allow Project xCloud to access the App Store, Microsoft criticized Apple’s practices, saying: “Apple has isolated itself from being the only platform that refuses to allow consumers to use subscription services such as cloud gaming services and Xbox Game Pass.”
In a statement released earlier today, Apple said: “The App Store is designed to provide a secure and trustworthy place for users to discover and download apps, while also providing a huge opportunity for all developers. Before these apps are in our store, all apps are reviewed in accordance with the same set of guidelines to better protect customers and provide a fair and impartial competitive environment for developers.”
According to the App Store’s policy, apps can’t rely on streaming from the cloud, which means that cloud gaming services such as Stadia, xCloud, and Nvidia GeForce can’t be hosted in the iOS App Store. Apple’s requirements are the same as those of other developers, because Apple’s games do not offer streaming services — users must download games from within the Arcade tab of the App Store. Competitive gaming services are welcome on Apple’s platform, but only if they comply with the rules.
In response, Microsoft said in a statement.
The Project xCloud Preview app’s testing period on the iOS platform has ended. Unfortunately, there’s no way we can bring our Xbox Game Pass Ultimate Cloud Game vision to players on iOS through the Apple App Store.
Apple has isolated itself as the only platform that refuses to allow consumers to use subscription services such as cloud gaming services and Xbox Game Pass. What’s more, it has consistently treated game applications differently, applying more relaxed rules to non-game applications, even if they contain interactive content.
All games in the Xbox Game Pass catalog are rated by independent industry rating agencies such as ESRB and regional equivalents. We are looking for a way to bring cloud games and Xbox Game Pass Ultimate to the iOS platform.
We believe that customers should be at the heart of the gaming experience, and players tell us that they want to play, connect and share anywhere, wherever they are. We also share this.