In addition to the official release of ampere ampere architecture RTX 3090/3080/3070 series graphics card, NVIDIA founder and CEO Huang Renxun also announced that the world’s more than 350 million players of the phenomenon-grade popular game Fortnite will support RTX real-time ray tracing, and added four new light tracking features:
– Ray-traced reflections.
Recreates the way light is reflected on smooth and metal surfaces, including smooth natural mirrors such as windows.
– Ray-traced shadows.
Accurately simulate a large number of surface shadows while enhancing surface and contact details, and fixing issues related to traditional shadow techniques.
– Ray-traced global illumination.
Calculate global illumination with dramatic precision to illuminate the game’s environment, players, and characters with unprecedented detail, fidelity, and clarity.
– Ray-traced ambient light masking.
Where objects or surfaces meet, light is blocked, creating subtle shadows that highlight the finest surface details.
Fortnite also supports NVIDIA DLSS deep learning anti-aliasing technology, initially supports NVIDIA Reflex, and adds the new RTX Treasure Run map.
This map highlights the new technologies that Fortnite has added. Players will land at the entrance to the museum, challenge treasure hunts that highlight different light-traced effects, explore mirror halls, medieval castles and jungles, climb a giant statue, explore a shrinking science lab, and discover the most treasures in the shortest possible time.
All of these techniques and maps will be edicted in Fortnite II – Season 4.