Microsoft will launch the Xbox Series X/S on November 10th, so the next period of time from now will be a variety of prospects for new consoles. In this video, Jason Roland, Xbox’s project manager, describes the features of the Xbox Series S console and how it differs from the Big Brother Xbox Series X.
Microsoft said it wanted to build two consoles with similar next-generation features at different prices, but said the XSS would provide the same experience as the XSX, with only reduced rendering resolution.
As previously reported, the console is 60% smaller than the XSX and, of course, full digital (optical drive). It has the same 8-core, Zen 2 CPU architecture that runs at 3.6 GHz/3.4 GHz (on sync multithreaded).
But the main difference between XSS and XSX is the GPU. The XSX supports native 4K/60FPS with a maximum of 120fps, while the XSX is designed to be 1440p and supports up to 120fps.
In the video, War Machine developer The Coalition discusses in detail how to bring War Machine 5 into the next generation. All the games shown in this video are running on XSS.
It also discusses how the console’s advanced hardware scaling controller scales the game when connecting a 4K resolution TV. You can also expect hardware-accelerated DirectX ray tracing, mesh rendering, and variable-rate rendering – all exactly the same as XSX.
The XSS also includes 10GB of GDDR6 memory and runs at 224GB/S, adjusted to the target resolution. Both consoles feature the Xbox Velocity architecture, which means you can expect the same next-generation experience, faster load times, stable and higher frame rates, and new features such as fast wake-up.
The sample feedback flow allows the new host to load only some of the materials required to render the scene. This allows the game to load material data at a finer granularity, greatly improving I/O memory efficiency.
The new host is twice as good as the original hardware specification in terms of I/O bandwidth performance and memory utilization. This allows developers to increase the diversity of materials and provide additional resources for AI.
You can also expect faster load time to get you into the game faster, whether it’s reloading from a checkpoint, loading into a new level, or loading a game in general.
Xbox Series S Introductory Video:
Screenshot of the video: