Remedy is delighted to be working with Microsoft again on Crossing the Line X

For years, Remedy and Microsoft have been a love-hate relationship. After the first two “Heroes” games, the Finnish studio began a decade-long partnership with Microsoft to develop and release “Psycho Killer” (2010), “Psycho Killer: American Nightmare” (2012) and later Quantum Break (2016).

Remedy is delighted to be working with Microsoft again on Crossing the Line X

However, after Quantum Break, the two companies parted ways, after all, the sale of the work was very disappointing, especially in relation to the cost of development. The game (and its built-in TV show) features a number of high-profile actors such as Aidan Gillen, Lance Redick, Dominic Monaghan, Sean Ashmore, Patrick Hessinger, Marshall Allman, Courtney Hope, Amelia Rose Blair and Mimi Michaels. In addition, Microsoft insists that they should have Quantum Break IP (unlike Mind Killer, now owned entirely by Remedy), meaning only Microsoft has the right to roll out various sequels.

Shortly after that, Remedy began working with Smilegate on Crossing the Line of Fire IP and worked on the plot based on the company’s expertise. Crossing the Line of Fire’s debut became one of the most popular games of all time because of its performance in Asia.

This year, it was announced that Remedy’s work would eventually be done in 2020 through Line of Fire X, a revamped model for consoles that will first land on the Xbox One platform. On X019, Smilegate offers the first gamegame trailer, and later, Eurogamer has the opportunity to ask some developers how they feel about working with Microsoft again.

Tuukka Taipalvesi (executive producer): Yes. We are (working with them). But then again, at first it was a relationship with Smilegate and a developer. We’ve been like this for a long time. Smilegate then expanded its reach and partnered with Microsoft. We are very happy to work with these people again because we have a lot of friends here.

Thomas Puha (Head of Communications): A lot of the people we worked with in Quantum Break are still there. For us, the focus is on single-player game content and the story campaign part. There are many other things, and of course that’s not what we really care about.

Microsoft has changed a lot in the past three years, especially in its attitude towards developers. Perhaps the project could mark a new beginning for Remedy’s partnership with Microsoft, and perhaps lead to a new “Psycho Killer.”

Remedy is delighted to be working with Microsoft again on Crossing the Line X

Remedy is delighted to be working with Microsoft again on Crossing the Line X

Remedy is delighted to be working with Microsoft again on Crossing the Line X

Remedy is delighted to be working with Microsoft again on Crossing the Line X

Remedy is delighted to be working with Microsoft again on Crossing the Line X

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