Earlier this year, it was announced that global video game sales would exceed $150 billion by the end of 2019. This figure has recently been revised. The announcement came from Newzoo, which conducted a survey of global video game sales in June. At first, it was widely expected to reach $152.1 billion in gaming revenue, up 9.6 percent from last year’s total.
The U.S. was initially expected to replace China as the world’s largest gaming market, largely because of China’s licensing freeze and attempts to reduce the amount of time teenagers spend playing games, but that didn’t happen. The report also predicts that console games will be the fastest growing segment of the market, with PCs being the smallest, but still the most innovative and influential.
The revised report adjusted the data to $148.8 billion. It’s easy to see a huge gap between the numbers 1488 and 1521, but it’s important to recognize that the difference is $3.3 billion. That’s enough money for you to spend a year on the International Space Station.
Nevertheless, the report is closer to reality, with more data available, given that the revised report was released at the end of the fourth quarter of 2019. At the same time, the october sales of games such as Call of Duty and Apex Heroes confirm that the gaming industry is now healthy.
The report also notes that sales of video games should grow to about $189 billion a year by 2022. It is estimated that consoles and mobile games account for about 80 per cent of them. Global revenueises are growing exponentially, enough to convince the belief that the game will generate more than $200 billion in revenue in the near future.