Google explains why Stadia games are not meeting the promised 4K/60FPS standard

When Google unveiled the Stadia, they made a number of high-spec promises. If they had persevered, Stadia could have become a truly exciting platform market challenger. Unfortunately, Stadia went live on almost every aspect, including the starting line-up, many games are not 4K/60fps, PC does not support 4K/HDR and so on.

Google explains why Stadia games are not meeting the promised 4K/60FPS standard

Google has previously promised that all games will reach 4K/60FPS, but in fact many games do not meet this standard. When asked to explain the apparent breach of promises, Google toldmedia 9to5 Google: Stadia itself renders all streaming streams at 4K/60fps, but the rendering criteria for individual games are determined by the game developers themselves.

“Stadia is streaming in 4K/60FPS standard, which includes all aspects of our graphics pipeline (from game to screen): GPUs, decoders and Chromecast Ultra all output to 4K resolution sMs with the right network connection.

Developers who develop Stadia games strive to bring the best streaming experience to every game. As you see on all other platforms, this includes technologies to achieve the best overall quality. We’re free to play game developers on how best image quality and frame count on Stadia, and we’re happy with what they’re doing at the start.

We expect that in most cases many developers will continue to improve their games on Stadia. Because Stadia lives in our data center, developers can innovate quickly and deliver a better experience directly to players without requiring them to download any patches. “

Google explains why Stadia games are not meeting the promised 4K/60FPS standard

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