On the RX 6000 Series graphics card, AMD finally brings support for hardware-accelerated ray tracing technology. Architecturally, AMD uses a set of CUs with a light chase core (1:1), the overall size is similar to the competing RTX 30 series. However, ray tracing for real-time calculations is indeed a resource-rich one, and when turned on, it greatly affects load and frame rate performance. AmD is reportedly developing a hypersampling technology similar to NVIDIA DLSS, which is expected to be built based on DirectML and become part of the FidelityFX graphics technology set.
DirectML has the advantage of being open source and cross-platform, so it’s assumed that the PS5 and Xbox Series X will also be seamlessly supported in the future, ensuring both light chase and frame rate.
However, AMD seems to have started a little late, with multiple sources saying that at the beginning of the RX 6000 series of graphics cards, the high probability of the supersampling technology is absent, the practicality of light chase will be greatly reduced.
In response, FRANK Azor, AMD’s chief game architect, appeared to confirm that he would share more technical information before going public, in response to a personal social platform. There is speculation that AMD will give a detailed timeline of support plans.