AMD promised to release details of the RX6000 series of light chases and oversampling as soon as possible

AmD previously introduced the Radeon RX 6000 series graphics card with the RDNA 2 architecture to play against Nvda’s RTX 3000 series graphics card. On the RX 6000 Series graphics card, AMD finally brings support for hardware-accelerated ray tracing technology.

AMD promised to release details of the RX6000 series of light chases and oversampling as soon as possible

Architecturally, AMD uses a set of CUs with a light chase core (1:1), the overall size is similar to the competing RTX 30 series. However, ray tracing for real-time calculations is indeed a resource-rich one, and when turned on, it greatly affects load and frame rate performance.

AmD is reportedly developing a hypersampling technology similar to NVIDIA DLSS, which is expected to be built based on DirectML and become part of the FidelityFX graphics technology set.

AMD promised to release details of the RX6000 series of light chases and oversampling as soon as possible

DirectML has the advantage of being open source and cross-platform, so it’s assumed that the PS5 and Xbox Series X will also be seamlessly supported in the future, ensuring both light chase and frame rate.

However, AMD seems to start a little late, multi-party news that at the beginning of the RX 6000 series graphics card market, the high probability of the ultra-sampling technology is absent, the practicality of light chase will be greatly reduced.

This was confirmed by FRANK Azor, AMD’s chief game architect, who responded on Twitter that more technical information would be shared before the launch. There is speculation that AMD will give a detailed timeline of its support plan by November 18.

AMD promised to release details of the RX6000 series of light chases and oversampling as soon as possible