With the adgo of the AMD RX 6000 series, NVIDIA RTX’s exclusive monopoly on ray tracing is finally over, players have different options, and UL Benchmark has adapted to the addition of a new light chase performance test, 3DMark DirectX Raytracing.
Similar to previous PCIe 4.0, DLSS and other test projects, 3DMark optical tracking testing is not part of standardized performance testing, but a separate feature test, based on Microsoft DXR standards, can measure the performance of light chase between different hardware.
In this test, light is tracked and calculated in the field of view, with a small random offset that mimics the depth-of-field effect and renders at a resolution of 2560×1440.
The final score, measured at the FPS frame rate, depends on the amount of time it takes to track and mask a certain number of samples per pixel and combine the results with previous samples to finally display the effect on the screen.
The tester can change the sample size to observe its effect on performance and picture quality.
The test also includes an interactive mode that allows you to move and take screenshots freely in the scene, as well as control the focus to compare the different depth-of-view effects under light-chasing rendering.
In addition, the 3DMark Port Royal project continues to take a comprehensive look at the game performance of DX12 rendering and real-time light chase rendering.
3DMark DX-ray tracking tests can be upgraded free of charge through 3DMark Pro and Premium.