Sony’s next-generation console, the PlayStation 5 (PS5), will soon be on sale, and with the release of out-of-the-box video, there has been much discussion about its shape. In fact, after the PS5 just announced, we found that its volume is a bit “extraordinary”, when more and more people get started and send physical photos to the Internet, we still can’t help but sigh: “This is too big!” “
To see just how big the PS5 is, take a look at the following image:
(Much taller than the Xbox Series X, pictured from The Verge)
(One head higher than your own PS4, pictured from IGN)
Look at another picture of Lin Junjiefa, it seems that he is so small…
Why is the PS5 so bulky that we’ll look for answers from its interior first.
As can be seen from Sony’s official PS5 disassembly video, the PS5 has a fan larger than the palm of its hand, a large cooling module, and the associated windpilot design, which takes up a lot of interior space.
At the same time, the PS5 is also using liquid metals to conduct heat, a more efficient thermal material than conventional silicone fats, but expensive and process-demanding – liquid metals can short-circuit the motherboard if they leak.
Liquid metals have not been widely used in PCs before, and more are used by enthusiasts for DIY, and this time Sony has brought it to mass-oriented gaming devices, which has also worried some players. But Sony engineers said in media interviews that they had spent two years “taming” liquid metals and were confident about the new technology.
Sony has a very aggressive thermal solution for the PS5, but why?
This generation of console pS5 and Xbox Series X both use AMD-customized CPUs and GPUs, but the specific applications are slightly different. For example, in the GPU section, the PS5 has fewer GPU computing units than the Xbox Series X (36 VS 52), so the need to increase the limit frequency to guarantee performance (2.23GHz VS 1.825GHz) and to dynamically adjust to meet the needs of its different game configurations is also considered one of the reasons why the PS5 needs to have more cooling capacity.
In fact, Sony mentioned in a technical explanation video called “The Road to PS5” earlier this year that the PS5 chose this option because it found that excellent thermal systems, combined with the dynamic adjustment of CPU/GPU frequencies, can perform better in different games. Of course, the specific performance, will have to wait until the official sale by the player feedback.
In fact, cooling for game consoles has always been a very tricky thing, when the Xbox 360 because of cooling problems (three red failures), so that Microsoft spent more than a billion dollars to remedy, PS4 era consoles are often players spitting too high temperature. The game is becoming more and more performance-friendly, and the game console’s life cycle is often more than five years, and it is not as easy as a desktop to clean up the dust, so there needs to be enough room for cooling, I think this time the PS5 thermal design also has such considerations.
The good news is that the PS5 shouldn’t be dragging its feet this time, and the bad news is that the bulky PS5 may no longer be able to disguise itself as a “router.”