AMD releases new GPU rendering engine compatible with Blender

Blender is a free open source software for 3D graphics design that uses the C, C, and Python languages and can run on different platforms. At the end of October, AMD announced its participation in the Blender Foundation Development Fund project, in which it acted as a “patron” and provided funding to the Foundation to assist in the development of the Blender project.

AMD releases new GPU rendering engine compatible with Blender

Recently, AMD released Radeon ProRender 2.1 for Blender, the latest version of the GPU renderer. In addition to making The Radeon ProRender compatible with Blender 2.81, this release has one of the most attractive features, the hybrid raster/ray tracing “full spectrum rendering” mode, supported by Vulkan, available on both Linux and Windows.

Radeon ProRender is a physical GPU rendering engine. It’s hardware-independent, supports OpenCL and Apple’s Metal Graphics API, and runs on Windows, Linux, and macOS. It has been integrated into Cinema 4D and Modo and can also be used as plug-ins for 3ds Max, Maya, and Blender itself.

The newly released version 2.1 renderer primarily adds support for Blender 2.81. It also adds a new hybrid rendering mode to Linux users.

AMD releases new GPU rendering engine compatible with Blender

In AMD’s words, the new rendering mode fills the gap between the OpenGL viewport, such as Eevee, and the full path tracker (such as Cycles). “Users can have a more interactive experience like Eevee, and physically gently soften shadows, reflections, and refractions. “

Source: Blendernation

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