On Thursday, Kotaku broke the news that Microsoft was developing a second-generation Xbox, codenamed Lockhart, without an optical drive. On Kotaku’s latest Splitscreen podcast, Kotaku journalist Schreier has revealed more details about this unpred version of the next-generation Xbox. According to Schreier, the Sleek game developer isn’t so excited about the Lockheart console because it has much less memory than the normal version of the next-generation console, codenamed Anaconda.
“I’ve heard that some third-party developers have some doubts about Lockheart, and it’s disgusting to say that the game is being rolled out for multiple hardware SKUs,” Schreier said. Second, this will bind us because Microsoft is asking us to launch a game for this weak console version, with the same GPU performance as the PS4 Pro. It’s worth noting that Lockheart has a higher-end CPU and SSD and other sub-generation features, so it’s not so safe to compare it directly to the PS4 Pro.
According to other sources, I think Lockheart’s memory will be much smaller, but the CPU will be very strong, resulting in a higher number of frames, and SSD will greatly reduce load time. So I think what developers often do is reduce the quality of the map, reduce the resolution, but there is no need to sacrifice too many frames. ”
At the end of the podcast, Schreier also talked about the GPU capabilities of the PS5 and the normal version of the Scarlett host,”” codenamed Anaconda. Although he says he’s not a tech home, so he may get it wrong, he thinks the PS5 and the normal version of the Scarlett host have a stronger GPU capability than the graphics cards currently on the market, such as the RTX 2080.
It’s worth noting that both hosts have AMD Radeon RDNA architecture GPUs that support ray tracing.