Will Arm architecture PCs be the first choice for the mobile device generation? Eco-short boards are disappearing.

Poor software compatibility may be a subjective impact on Arm architecture computers, but this situation may be changing, on the one hand, the ecology under Arm architecture PC is being perfected, the arrival of cloud games is also allowed to play, more importantly, with the mobile device generation (using mobile devices, mobile phones, The growing habits of tablet-growing children are also changing.

When Arm Architecture Products Become Stars

Earlier this month, Microsoft unveiled a range of new Surface products, and the Surface Pro X became the most eye-catching product in the field, compared with the normal upgrades to the Surface Pro 7 and Surface Laptop 3, with more cross-border products between laptops and tablets. , adds features that are in place in the smartphone era, such as the Microsoft SQ1 processor customized based on SnapDragon8cx, and support for LTE-A. The body size is only 5.3mm thick, weight only 762g, Microsoft also hollowed out the Surface Pen hidden in the keyboard case. The Surface Pro X has reached the star’s flagship price compared to the cheaper version of the Arm in the first-generation Surface family, starting at $999 and the top version at $1,799, excluding the new Slim Pen and Type Cover.

Will Arm architecture PCs be the first choice for the mobile device generation? Eco-short boards are disappearing.

And the biggest controversy is that the customized version of the Arm processor, it somewhat shows Microsoft’s stubbornness to get rid of the x86 architecture, the reason is that this is not Microsoft’s first attempt at ARM architecture version of The Surface, as early as Microsoft released the first generation of Surface products, The ARM version of Surface RT was also launched, and was specially equipped with the exclusive operating system Windows RT, but the market feedback was poor because it was not compatible with the x86 program, and Microsoft’s own Windows RT ecosystem was difficult to meet the needs of users.

And after surface Pro X was sent to some media, the review sits back on the x86 program compatibility issue, and although Windows 10 has started supporting x86 programs with simulation technology in 2017, it doesn’t support the 64-bit x86 program. This also caused a lot of media in the evaluation of this product gave a “hardware amazing, but there is a bug” evaluation.

However, Microsoft is clearly well prepared for this flagship product this time, with news in the middle of last month that Microsoft is introducing the x64 app simulator into the Windows 10 on Arm platform and is expected to improve on Windows 10 21H1. Meanwhile, Microsoft officially announced that the Canary Channel has released an Edge browser for arm platforms. The Canary channel version is originally built for ARM64 architecture devices, including the Surface Pro X, and will soon be logged into the Dev and Beta development channels, which will no doubt give Arm users a fully functional browser experience at the browser level in the future.

Here’s Microsoft, “Never Give Up,” and the rumored Arm version of the MacBook. In fact, the ARM architecture is already in place for T1 and T2 security chips in many mac devices available today. It has also been reported that Apple will start the transition from next year to the self-designed ARM architecture chip, and the Macbook products that have already come off the shelves, without a fan, thin design concept is more in line with the characteristics of arm architecture. Earlier, Guo Mingyu, a product analyst for the well-known Apple product “Prophet”, also said that apple Mac computers would undergo major changes as early as 2020 or 2021, and that Apple’s laptops would use the Arm chips they had developed.

PC, Mac Build Arm Architecture Ecology

Apple’s ARM program, known as Kalamata, now includes two aspects of Arm architecture processor and software compatibility issues, allowing developers to develop an app that can run on all Apple devices.

At this year’s Apple WWDC 2019 developer conference, Apple unveiled the Project Catalyst project, where developers can create native Mac programs based on the current iPad app with Mac Catalyst, which will share the same project and source code. Developers can efficiently convert desktop-level features of iPad apps and add more features to mac. Apple added: “In terms of customer responses and reviews, Project Catalyst is expected to do the right thing to guide developers without slacking off on quality control.” “

At the same time, the new macOS Catalina is completely abandoned 32-bit applications, pushing 64-bit programs, like the iOS 9 system forced the application to be compatible with 64-bit applications. The above approach is reminiscent of Apple’s efforts to lay the groundwork on the software ecosystem for the Arm version of the Macbook. Guaranteed that once the new product comes in, users will not be exposed to the application difficulties that Surface RT faced that year.

At the same time, for the arm architecture of the ecological construction of Windows systems, in addition to Microsoft, other software developers are also working. Adobe, for example, has announced that it will develop a suite of products for SnapDragon notebooks. Qualcomm, now a leader in Arm architecture notebooks, also said it is working with a wide range of partners across the ecosystem, and many partners have announced that their applications will support The Arm 64-bit architecture, while some independent software developers are also developing Arm 64-bit-compatible applications.

Games, productivity are changing

And for the only big PC games and productivity tools that are now a bit constrained by Arm architecture notebooks, the usage habits behind so-called compatibility issues have become increasingly weak for the mobile device generation that grew up with mobile phones and tablets.

For the demand for games, and as such as 70, 80, after 90 consumer groups, with the advent of the mobile era, more after 00, 10 after the first electronic products, or play video games used in the first device, is no longer a computer, but a smartphone or tablet. The cultivation of these players’ gaming habits has begun to be preempted by mobile devices, and this year, such as the emergence of Apple Aracde, in further strengthening the charm of mobile devices in the game, mining greater functions, over time, Arm architecture under the game will be able to fully achieve the level of PC. The current hot Nintendo Switch also uses an Arm-built processor, which, despite its relatively small number of works for performance reasons, still doesn’t hide its current success.

Will Arm architecture PCs be the first choice for the mobile device generation? Eco-short boards are disappearing.

More can subvert the advantages of the original large PC game is the rise of cloud games, last month when Google Stadia officially launched on the launch of 12 games together, but also to the end of the year to the players will be on the line 13 works, including the “gun car ball” such as the demand for high performance, But it also frees players from the shackles of hardware. And next year, even Microsoft, which has an Xbox product line, is ready to launch its gaming streaming service, XCloud, and expand it to Windows 10 PCs, when Arm-based PCs won’t worry about playing big, or even better gaming experiences because of their more connected capabilities.

Similarly, for a generation of mobile device users, the first editing of photos and videos is no longer happening on a computer, but rather to smartphones and tablets, creating new opportunities for more software than the Adobe family. For example, many iPad users use Affinity Photo for picture processing, which allows some of them to continue to buy Mac versions, and once the Arm-architectureEd Mac comes in, even if Adobe’s software is not in place, similar to Affinity Apps like Photo are already in place in the App Store, and users continue to be familiar with the operation. Moreover, as with the rise of cloud games, it is not impossible to use the cloud for editing directly, even when compatibility is once again a constraint.

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