To make virtual reality (VR) applications more real, developers have thought of interesting solutions such as treadmills and haptic feedback gloves. But the most basic application sits with a simple hand tracking. In September, Oculus announced that it would introduce gesture control for its Quest VR headset. Although the official version won’t arrive until sometime in early 2020, the experimental version will arrive on the Quest platform later this week.
Oculus Video Gesture Control (Image via TechSpot)
Interested friends can find an experimental label in Oculus Quest software (version 12) and activate hand tracking.
Unfortunately, Quest’s gesture tracking isn’t perfect at the moment, and users aren’t able to give up their controller solely. With this in mind, the Oculus team provides a toggle button on the home screen to easily switch between gestures and controllers.
Oculus Browser Gesture Control
Users now manipulate Quest’s main interface, as well as first-party applications such as Oculus TV and web browsers, through AI-based gesture recognition. Games and other applications still need to be used through controllers.
Next week, Oculus will push the Software Development Kit (SDK) with manual tracking to third-party developers to brainstorm ideas and drive innovation. The company will continue to refine and add new features in the future, so the full version to be released next year is more to be expected.