Although it won’t be a year before it goes on sale, there have been a lot of revelations on the web about Microsoft’s next-generation Xbox Scarlett console, especially its internal structure. Previously, it had been thought that there was only one Project Scarlett console. But it was recently reported that its development code or “Xbox Anaconda”. In addition, Microsoft is still mulling another “Scarlett Lite” version, also known as Xbox Lockhart.
Next-generation Xbox is also expected to introduce ray-tracing support (image via MSPU)
The first is the Xbox Scan, as the successor to the Xbox One X, which brings a revolutionary next-generation console experience to players.
The Xbox One X has a GPU performance of 6 Teraflops, while the Xbox Scan’s Navi GPU doubles to 12 Teraflops, WC quoted sources as saying.
For shipments, the Xbox Scarlett can be scaled to 16GB (expected to be at least GDDR5). Of these, 13GB is available for games and another 3GB is reserved for the system UI.
On the storage side, next-generation Xbox will swap solid state drives (SSDs) and some capacity will be available for virtual memory. As a result, the loading and running speed of the game can be greatly improved.
What’s more, the Xbox Scarlett’s CPU clock rate also has a flyover. In contrast, the Xbox One X uses an octa-core processor of 2.3GHz, while The Scarlett is expected to reach 3.5GHz.
As for the next generation of entry-level Xbox consoles, aka Xbox Lockhart, it seems to retain Scarlett’s CPU performance, but the GPU section has been slashed (only 4 Teraflops).