As an ARM chipset-based tablet/laptop, Surface Pro X lacks some benchmarking software that visually compares its performance. Yong-Cheon, a developer who couldn’t find the answer on the Internet, simply bought a Surface Pro X and ported the game he was developing to the ARM64 platform. The performance of arm series processors has improved significantly in recent years, so this is a good time to test their x86 simulation performance.
(Instagram via MSPU)
Despite Microsoft’s great confidence in the performance of the Surface Pro X’s SQ1 processor, Yong-Cheon believes it is true.
After all, the performance loss and power consumption of x86 simulations are real, and just looking at other YouTuber’s blows is biased. He wrote:
As a programmer, it’s responsible for writing the keys to the game, so the game’s true operation on the device is critical.
Since no Win32 app has been natively ported to the ARM64 platform, he simply ported the game he was developing on the platform.
After exhaustive benchmarking, Yong-Cheon released his ARM64 Live Game Performance Report. It turns out that SQ1 is quite satisfying, whether it’s CPU basic operations, or memory reading and writing.
With spin locks, ARM64 performs significantly less than the Intel x86 platform, as does multithreaded performance. Even with slightly higher clock frequencies, command efficiency is lower than Intel x86.
Of course, as a notebook (assuming when arm64 applications are running), its CPU performance doesn’t degrade significantly, and GPU performance is particularly impressive.
It is important to note that there are still some bugs in Qualcomm’s GPU drivers, and issues such as DirectX performance and stability still need to be further refined.
If the ARM64 platform can usher in the popular Productivity Application Suite, It is believed that its actual performance will not be much worse than that of the x86 device.
If the GPU driver improves, Yong-Cheon believes surface Pro X will still run the x86 game smoothly.
Of course, the performance of x86 simulation is certainly significantly lower than native ARM64 applications (speeds of only 1/8 to 1/3). If Microsoft only relies on simulation to promote Windows on ARM, then this ecosystem has no future.
If developers are willing to actively port code for the ARM64 platform, such as the new version of the native Edge browser, Surface Pro X still has a bright future.