According tomedia kotaku, EA was making Command and Conquest: Remake, when it suddenly found that they might have lost the original voice-over tape of Command and Conquest, so they had to find the original sound to re-voice. From this public voice fragments, the original sound excellent opening, gives a strong “dream back to the year”-like nostalgia.
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It is reported that the original voice of Command and Conquest, named Kia Huntsinger, a former Westwood employee, the voice in Command and Conquest voice-over son-in-law impressed many players, and those voices are the game’s signature character (players understand what the game is). Now, Kia Huntzinger is re-dubbing the game, and judging by the content of the public footage, it doesn’t seem much different from the previous voice. Perhaps this is the case, players are likely to feel a strong “dream back” -like nostalgia.
Command and Conquest: Remake uses Petroglyph’s own engine, GlyphX Engine, to effectively guarantee the development of the game. The game will use a large amount of original source code, stories and scripts will remain original, but will provide higher resolution and modern level of screen improvements. Petroglyph has been working on the reconstruction of the original battle level.
Command and Conquest: Remake will support 4K remake screen switching from the original (320×200) screen, and players who want to reminisce about the classic screen can choose “traditional” visual style. The game’s built-in camera can be zoomed in and out, allowing players to see unit details and movements up close.
The development of Command and Conquest: Remake was led by Petroglyph Studios and brought together a large number of former developers of The Westwood Studios. The remake also includes all the expansions of the Red Alert series. In addition, Command and Conquest: Remake will not contain any micro-trades.