GamesIndustry has carried out a comprehensive statistics and inventory of the 2019 annual game industry, and made a summary in the form of data, covering the major platform market analysis, major manufacturers production statistics. First of all, we can see the global market revenue in 2019. Industry revenue totaled about $148.8 billion (as of Oct. Among them, the mobile market revenue was the largest, accounting for 46% ($68.2 billion), the host side accounted for 30% ($45.3 billion), and the PC side accounted for 24% ($35.3 billion).
Next up is the very interesting “Release to First Digital Discount Day Interval” ranking, which we can see in the top three for Star Wars Jedi, Polar Flying Car 21 and Block all over the world.
In the most-reported game, “Fortress Night” won the first place with 50,000 articles, and “Apex Hero” came in third.
The most popular games at Twitter, Youtube and E3 2019 were Fortnite, Minecraft and Cyberpunk 2077.
Metacritic scores the highest and lowest games:
“Biochemist 2 Remake,” “The Original Sin sin of God” and “Red Dead Redemption 2” tied for first place with a high score of 93, while “Eternal: The Last Unicorn” came in at the bottom with 36 points.
Top 10 Influencers:
Mobile phone market statistics, publisher ranking, Tencent and NetEase firmly won the first revenue list number two.
Comparison of new IPs and new releases from major distributors (NR for new hairstyles, NIP for new IP):