Pass PS5 may not use AMD chip for real-time light tracing calculations

Both the PS5 and Xbox Series X will use AMD’s chip technology, but according to a recent leak, the PS5’s real-time light-tracing solution does not appear to be intended to be implemented at the chip hardware technical level. Komachi Ensaka, a well-known industry insider who has leaked a lot of information, recently unveiled new information about chips under the development code name Sparkman, Arden, Oberon and Ariel.

Pass PS5 may not use AMD chip for real-time light tracing calculations

The first two chips are said to be related to the Xbox Series X, while the last two chips are said to be PS5-related.

The latest findings are interesting, with both Sparkman and Arden chips having real-time ray tracing and variable rate coloring, but Oberon and Ariel don’t mention either. If it is true that the chip used in the PS5 is, as rumorist, it could mean that Sony will not use AMD’s hardware technology for real-time ray tracing and variable rate coloring.

“1:Navi 10 means no features such as RT (Real-Time Light Pursuit) and VRS (Variable Rate Coloring). Say VRS/RT is L1 per CU-Navi-Klee, or Tommy, not AMD.

2: (Arden) shows RT. If rt is available, it will be displayed as an HW function because XDX uses RDNA2. “

“I can confirm Komachi Ensaka’s new findings.

According to the source, Sparkman and Arden have RT and VRS, while Oberon and Ariel do not. “

Neither the PS5 nor the Xbox Series X has released complete hardware information, but the results from the published data are similar. According to recent reports, the PS5’s hardware performance may be slightly stronger.

Given That Microsoft’s traditional strength is software rather than hardware, it is possible that the drivers on the final are more advanced than DirectX, making the Xbox Series X more efficient.

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