In collaboration with WWF last September, my New Zealand team, Minecraft: Education Edition, opened up a new world for learners, focusing on the country’s indigenous Maori culture. And in the first major feature update in 2020, education-centric Minecraft has once again opened up a new world and curriculum program, Mindful Knight, where players can focus on completing a series of tasks to achieve final knighthood.
The Mindful Knight course is designed to improve students’ social and emotional skills, with a particular focus on mental health. Therefore, the learning objectives of the course plan are summarized below:
Self-awareness A person has the ability to recognize and name a person’s emotions and their effects on their behavior.
Self-management and coping skills Individuals develop and demonstrate the ability to regulate emotions, thoughts, and behaviors in an environment that is different from those of themselves.
Social management individuals have the ability to make safe and constructive choices about individual behavior and social interaction.
The basic idea of the game character can be accomplished in about 50 minutes. This involves four trials, each of which will result in the return of different artifacts, with the ultimate goal of obtaining knighthood. These trials require the use of a variety of “mindful ness” and their main purpose is to teach students that it is more important to have the confidence to consider their feelings properly than to receive material rewards.
The main part of this experience focuses on the use of cameras and logs in the form of in-game items. These enable players to record their journeys and enable educators to view and respond to these entries accordingly.