Late last year, Microsoft revealed a tentative release date for the upcoming Flight Simulation game SDK. Earlier this month, the tech giant released its first “feedback snapshot” to the public, along with a release schedule for the second upcoming technology preview, Tech Alpha 2. This week’s update, again previewed a lot. First, the release date of the SDK was finalized, and then the development team decided to change the name of “Tech Alpha 2” to the shorter Alpha.
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Microsoft has also previewed some updates in the coming months, as well as new feature discovery series. For new players, the release of Episode V gives you insight into how audio in flight simulation games works.
Previously, Microsoft has covered the world of Flight Simulation, the weather, aerodynamics, and behind-the-scenes construction of the cockpit.
The updated development roadmap also shows the initial look of the upcoming episode. In the February update, the development team will focus on the Flight Rules (IFR) for airports and instruments. For interested friends, please register as an Insider tester first.
As for the upcoming technical preview (Alpha), the timeline is the same as previously disclosed. Microsoft is expected to launch an invitation to a wave of lucky in-the-test players starting on January 20, with the day approaching the Wave 2 stage of Tech Alpha 1.
It is important to note that all of the above appears in the form of SDK updates. The initial version will be available along with the upcoming alpha version so that third-party development partners can access tools such as the company’s so-called “internal core development simulator.”
It allows the creation and editing of aircraft, airports, landscapes, and even missions, and developers who want to get in touch with the official team may want to send an email to communicate. For more information, move to Microsoft’s community screen shot.