CDPR announced last week that the Cyberpunk 2077 delay would inevitably require long overtime. Although the studio has previously made efforts to limit excessive overtime, officials explained that the game is in its final stages and will require a “some degree” of longer working hours.
CdPR drew a lot of criticism after the announcement, especially given the long-standing “tradition” of overtime in the gaming industry. In response to CDPR’s decision, the International Game Developers Association issued a statement expressing concern that CDPR would require long-term overtime.
Executive director Renee Gittins toldmedia MatchDaily: “Work-life balance is critical to the mental health of developers, and game studios should consider the mental state of their employees when deciding on a new offering. Gamers are becoming more aware of the pressures of game developers to understand the game’s jump tickets better. Successful studios like CDPR should have supported longer development cycles to reduce overtime. Although they have previously pointed out that their overtime is not mandatory, the pressure to support long hours alone is greater, and when developers are directly asked to work in the evenings and on weekends, it is even greater.
Long-term overtime is one of the main factors that exhaust developers in the gaming industry, creating a high turnover rate for their roles and the industry as a whole. Caring for the physical and mental health of our employees is not only about supporting the creation of the best quality games, but also ensuring that the industry is stronger by supporting the continued growth and good shape of our developers. ”
Cyberpunk 2077 will be released on September 17, 2020, landing on PC, PS4 and Xbox One.