id software: “DOOM Eternal” has drained the functions of this generation of hosts

In an interview withmedia VGC in January, Marty Stratton, executive producer of “DOOM Eternal,” said the console version of “DOOM Eternal” was “really special” because developers have a deep understanding of the console PS4/Xbox One platform. The developer of “DOOM Eternal” says the studio is squeezing out the limits of this generation of hosts to match the requirements of their latest FPS masterpiece, “DOOM Eternal.”

Marty Stratton, executive producer of “DOOM Eternal” said Marty Stratton, executive producer of “DOOM Eternal” is the best game we’ve ever developed, using our best technology, and we’re at the end of our generation. The studio’s game engine team really learned about the hardware configuration of this generation of game consoles and reaped the most benefits from them. We’ve added game quality, polygon counts, and so on, and everything about our new technology will be presented in “DOOM Eternal” and on the main console sat on “DOOM  4″ that once ran 2016. ”

Marty Stratton added: “It’s fantastic, There’s no way I can tell you how good “DOOM Eternal” is on the PS4 and Xbox One. If you’re playing the host version, then you’ll have something special to look forward to. ”

“DOOM Eternal” will land on the Xbox One, PS4 and PC platforms on March 20, 2020, followed by Switch.