Unity XR is unity’s suite of environments designed for cross-platform development to help users easily develop virtual reality (VR) and mixed reality (MR) applications. The Unity XR framework, launched last year, is now used by more than 90% of projects. It uses common middleware plug-ins to help developers easily implement support for different VR platforms and deliver on the promise of “write once, run anywhere” (Write One, Run Anywhere).
(Instagram via MSPU)
Unity XR supports many plug-ins, including Hololens, Windows MR, Oculus, AR Core, and more.
In the new release, however, Unity regrets to announce that it will drop support for Samsung Gear VR and Google’s Google VR platform.
Given Oculus’ focus on current hardware, Unity XR decided to remove support for Gear VR on 2019.3 and later.
In addition, the new version will remove support for Google VR because Google has abandoned its Cardboard open source project and sales of Daydream View hardware.
By the time Google stopped selling DayDream, it was already a farewell to the Google VR platform, which was officially announced in October 2019.
In addition to Samsung Gear VR and Google VR, 2019.3 and subsequent versions of Unity XR will also remove support for OpenVR.
Valve is currently developing an OpenVR XR plug-in for 2019.3, and once available, the company will share more information about how to access it.
It’s important to note that In Unity 2018 LTS (Long-Term Support), Gear VR, Google VR, and OpenVR will still get extended support for some time.