Samsung is trying to partner with Microsoft to get ultra-widescreen support on Xbox consoles. In an effort to expand its gaming display customer base from the PC gaming market to the console market, Samsung is reportedly in talks with Microsoft’s Xbox console team to add ultra-widescreen support to consoles.
Today, in PC gaming platforms, ultra-widescreen applications have become more and more common, with the popularity of 21:9 and 32:9 game displays, the resolution has been increased to 1440p and 4K levels. A screen, double enjoyment, more and more users began to bear the temptation.
However, ultra-widescreen displays are an obstacle to cross-platform gaming because the console does not currently support ultra-widescreen. Many cross-platform games offer ultra-widescreen resolution support for the PC version, and apps are becoming more common, but both the Xbox One and PS4 are still at the 16:9 stage. Of course, players can also use the ultra-widescreen display to play, so that you can only see the big black edges on both sides, or stretch to an unbearable degree.
A Samsung representative said of the situation: “We are pushing, we are talking.” “
Samsung said it had previously worked with Microsoft to apply ultra-widescreen game displays at the underlying level. However, this feature has never been seen in the sky.
It may be too late for Xbox One consoles to support ultra-widescreen, but this year the Xbox Series X is coming out, and if it goes well, we’ll probably see this already popular feature on pc platforms on next-generation consoles.
As we’ve previously reported, xbox Series X pays more attention to frame rate than resolution, so it’s more likely to encourage players to buy quality game displays to match the high frame rates offered by this console. This market is, of course, an important high ground that Samsung wants to grab.
However, there are some development support issues. Ultra widescreen resolution may be supported in some cross-platform work, with next-generation consoles essentially gaming PCs made up of AMD Zen 2 and RDNA, and not all PC games support ultra-widescreen resolution, and not all developers are willing to spend time on features where the size of these audiences is unclear.
In any case, with higher frame rates and better game display support, next-generation consoles may change the customary usage mode of “Host s TV”, and even the scene may be closer to the PC gaming experience.