Treating game addiction? French psychology experts recommend playing more than the Legend of Zelda

With the prosperity of the game industry, including Mobile game, online games and so on, “game addiction” has become a social issue of concern. At the 72nd World Health Assembly last May, WHO officially classified gaming addiction as a “mental illness”, writing in the official definition: “Game disorders, that is, a game behavior (‘digital game’ or” Video games’) mode, characterized by an out-of-control effect on the game, increasingly addicted to the game, so that other interests and daily activities have to give way to the game, even in the face of negative consequences, the game continues or continues to upgrade. “

Treating game addiction? French psychology experts recommend playing more than the Legend of Zelda

While different industries around the world still hold different views on who classifies gaming addiction as a “mental illness”, it cannot be denied that more and more gamers are facing this problem. As of December 2018, China had 484 million online game users, according to the 43rd China Internet Network Development Statistics Report released by the China Internet Network Information Center. Among them, adolescents between the ages of 12 and 16 are at high risk of Internet addiction. Studies have shown that the prevalence of gaming addiction is about 27.5%.

So for those who are suffering from the problem of “game addiction” for the group, to find a suitable way to “get rid of addiction” has become the key, recently a psychologist from France in a number of ways to fight addiction, proposed a possible “poison” method.

Michael Stora is a French psychologist with nearly 20 years of experience in the treatment of behavioural disorders in adolescents and a consultant to game makers such as Blizzard and Ubisoft. In a recent interview, he suggested that players who are plagued by knife-game addiction could play Nintendo’s “Legends of Zelda: The Wild” because it would make it easier for players to relax with an open-world game, and the slow pace of the game would not cause too much competitive pressure on the player.