Microsoft confirms again that Windows Core OS project sits

This year’s Microsoft Developer Conference (Build 2020) will be held in May, with new leaks saying the Windows Core OS project has not yet been cut. Although Microsoft hasn’t revisited WCOS for a long time, the so-called preview version of the string and supporting documentation has been exposed. Microsoft has defined WCOS as a modular platform that will serve as the software base for devices of all shape sizes in the future, according to people familiar with the company’s plans.

Microsoft confirms again that Windows Core OS project sits

WCOS Concept Map (from @vastglad / Twitter)

Microsoft wants Windows Core OS to span platforms such as dual-screen devices, PCs, Xbox Ones and even mixed reality (MR) headsets, the report said.

Previous reports have been reported that WCOS includes various types of interface styles, such as UI for dual-screen devices, Surface Hub, and Windows MR Headhead (Hololens).

Interestingly, Microsoft revealed on its LinkedIn that it was developing innovative technologies based on Windows Core OS for hybrid reality devices, and was pursuing high-quality, performance-free, and more modern, high-quality code.

It’s worth noting that a GameCore test project based on Windows Core OS was recently discovered in the Microsoft Store.

Microsoft confirms again that Windows Core OS project sits

The report says it allows developers to build games that can run anywhere, including Windows and Xbox.

The company hasn’t made mandatory demands yet, but GameCore may still be a good option for game developers who want to move faster into Windows 10.

In other words, GameCore makes it easier for developers to use Microsoft game technology on Xbox and PCs without the need for additional work. It may also have advanced features such as retrofit, tools, and commissioning options.

Finally, while Windows Core OS can’t completely replace WIndows 10, it at least extends a broader, far-reaching future for the Windows family.