Google last year wanted to use Stadia to play a part in today’s next-generation platform battle, but Stadia’s achievements so far have not been a success. A report from Business Insider analyses the reasons for Google’s tailspin, in large part because of google’s refusal to provide more money and the developers’ own distrust of Google.
So far, Only 28 games have been played on Staida, including big-plant blockbusters such as Red Dead Redemption 2, but in the current 28 games, there are only four independent developers, not to mention exclusive. This in recent years independent works in full bloom in the environment seems very different.
The reason is that Google is too mean. An independent developer said the motivation for developing a game for Stadia was “almost non-existent”. Meanwhile, a publisher executive revealed that the offer they received from Google was “too low to begin talking”. “
Of course, it’s not just about money, and most developers who reject Stadia have come forward to mention a lack of trust in Google. “This is Google. They have failed too many times in the past and have ended up abandoning the project’s main services. As for being the first vendor to the platform, Stadia has no other attraction for us. “
Patrick Seybold, Google’s head of Stadia, has promised to bring in 120 games by 2020 to make up for the weakness of fewer opening games. But next door, The Under-Vida GeForce Now looks more dominant in terms of pricing and ease of use, and It will not be easy for Google’s Stadia to achieve its advertising ambitions.