The NVIDIA Turing architecture’s RTX 20 Series graphics brings revolutionary ray-tracing technology, and AMD will add hardware light tracing to the next generation of RNDA 2 architectures, with the advantage of a late-shot advantage that could be even more prominent. The RDNA 2 architecture will be fully improved on the basis of existing RDNA.
These include enhanced microarchitecture to improve IPC performance, physical optimization to increase operating frequency, logic circuit enhancements to reduce complexity and power consumption, and are officially known to increase energy efficiency by up to 50%, and support technologies such as ray tracing and variable coloring rates.
RDNA 2 will still be manufactured using a 7nm process, but may be an enhanced version of TSMC N7P, followed by RDNA 3, with more advanced processes.
So, what about AMD’s light-chasing effect?
AMD officials today unveiled the first effect sgram, based on the RDNA 2 architecture chip, as well as the Microsoft DXR 1.1 API interface.
Is it stunning enough for such a picture to be rendered in real time?
AMD also stressed that the RDNA 2 architecture of the light pursuit technology is PC, the main frame of the universal architecture, Sony PS5, Microsoft Xbox Series X’s light pursuit program is used for it, based on the underlying API can get the best performance, and simple development, very convenient game deployment.
RDNA 2 architecture graphics card is expected to be born at the end of this year at the earliest, wait and see!